POV-Ray : Newsgroups : povray.general : 3.71 patch for binary "mesh3" format : Re: 3.71 patch for binary "mesh3" format Server Time
27 Apr 2024 02:44:01 EDT (-0400)
  Re: 3.71 patch for binary "mesh3" format  
From: Thomas de Groot
Date: 22 Aug 2017 07:00:59
Message: <599c0eeb@news.povray.org>
On 22-8-2017 10:45, Stephen wrote:
> On 22/08/2017 07:43, Thomas de Groot wrote:
>> On 22-8-2017 0:05, Sven Littkowski wrote:
>>> On 21.08.2017 17:06, Stephen wrote:
>>>> On 21/08/2017 21:30, Sven Littkowski wrote:
>>>>>>
>>>>> And how to create MESH3 meshes?
>>>>> Instructions needed.
>>>>>
>>>>
>>>> Why would you want to if only the patched version can use them?
>>>>
>>>>
>>> Because I always like to try out patched versions, and if there is a
>>> speed bonus, why not to try?
>>>
>>
>> However, I seriously question the /meaning/ of that "speed bonus". 
>> After all, it is what the original maker (as cited by Bald Eagle) 
>> tells us. My experience is that there is nothing wrong with the 
>> "speed" of huge mesh2 files, so I would not even take the trouble.
>>
> 
> Never the less, just out of idle curiosity. It would be interesting to 
> see the results of some tests.
> 
> I agree that there is nothing wrong with the speed of mesh2 in PovRay. 
> But if there were a significant speed up another propriety format 
> wouldn't blow up the world.
> 
> We could put in a feature request for Pov Ver 4.0
> 
> 
That might be an idea indeed.

However, there is one point I do not like about the mesh3: it is a 
binary format and so not editable as mesh2 is. I find that a serious 
disadvantage.

-- 
Thomas


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