POV-Ray : Newsgroups : povray.binaries.images : city buildings-- WIP 2 : Re: city buildings-- WIP 2 Server Time
4 May 2024 00:23:53 EDT (-0400)
  Re: city buildings-- WIP 2  
From: Sven Littkowski
Date: 21 Aug 2017 03:50:10
Message: <599a90b2$1@news.povray.org>
On 19.08.2017 19:45, Kenneth wrote:
> Sven Littkowski <I### [at] SvenLittkowskiname> wrote:
>>
>> NIIICCEEEE. But dead, too.
> 
> Thanks. And I agree; it needs some 'city life' of some kind (not necessar
ily
> tiny people.) Some automobile traffic is my first thought (probably just 
'Yellow
> Cabs' to start-- those constitute the main traffic in New York City, BY F
AR.
> Only the most stout-hearted people drive their own cars there!) My own co
ncept
> of this city is basically a NYC-type place: congested, busy, kind of old,
 and
> not much greenery at all (except for Central Park there).
>>
>> Add also randomly various shop types to the bottom of the
>> buildings, some or many with fluorescent neon light.
> 
> Adding 'ground floors' to the buildings is definitely on my list. The neo
n-light
> marquees are a good idea as well; I hadn't thought of that. Although, for
 a
> night-time scene-- to show such lighting effects-- I think I would need t
o
> change quite a bit of my scene code; I didn't design the scene with that 
in
> mind. But it's not impossible! ;-) I *would* like to see the city lit-up 
at
> night. (The last time I was in NYC, I took some night-time photos out of 
my
> upper-floor hotel window, of the surrounding skyscraper buildings. They l
ook
> really magical.)
> 
> 
> 
I once did a scene with a daytime macro: the time could be specified (1,
2, ..., 24) and the sky colors and sky illumination would change
accordingly as well as building illumination. For now, you could work
with just "Day" / "Night".

---
Diese E-Mail wurde von AVG auf Viren geprüft.
http://www.avg.com


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.