On 17-8-2017 13:28, Sven Littkowski wrote:
> I remember now: the resulting meshes in POV-Ray were full of
> distortions, insane spikes. STL2POV is not a good solution.
>
Hmmm... either that or (1) the stl files are corrupt or (2) normals are
/not/ consistently outward oriented. I recognise those spikes when
working on a badly modelled object in Silo.
Thomas
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