POV-Ray : Newsgroups : povray.general : QUESTION: STL to POV (INC)? : Re: QUESTION: STL to POV (INC)? Server Time
19 May 2024 09:04:42 EDT (-0400)
  Re: QUESTION: STL to POV (INC)?  
From: Alain
Date: 17 Aug 2017 16:37:35
Message: <5995fe8f@news.povray.org>
Le 17-08-17 à 15:23, Sven Littkowski a écrit :
> On 17.08.2017 08:48, clipka wrote:
>> Am 16.08.2017 um 03:44 schrieb Sven Littkowski:
>>
>>> When talking about that "inside_Vector", I refer to Clipka's information
>>> he gave me, when I mentioned that I wanted to have solid shapes (and not
>>> hollow meshes) for POV-Ray.
>>>
>>> My understanding of Clipka's information was, that I should open the STL
>>> meshes in Blender and that I would find there an option to add that
>>> mysterious "inside_vector".
>>
>> Actually no; the workflow I tried to suggest was to export the mesh to
>> POV-Ray format as usual, then edit the generated POV-Ray file manually,
>> adding `inside_vector y` (or whatever direction corresponds to "up") to
>> the mesh.
>>
> Ohhhh, okay. That is now one of the clarifications I needed. Thanks. :-)
> 
> ---
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One last thing : You need to add the inside_vector at the end ot the 
mesh's definition. Normally, it's just before it's last closing brace "}".


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