|
|
On 17.08.2017 08:48, clipka wrote:
> Am 16.08.2017 um 03:44 schrieb Sven Littkowski:
>
>> When talking about that "inside_Vector", I refer to Clipka's information
>> he gave me, when I mentioned that I wanted to have solid shapes (and not
>> hollow meshes) for POV-Ray.
>>
>> My understanding of Clipka's information was, that I should open the STL
>> meshes in Blender and that I would find there an option to add that
>> mysterious "inside_vector".
>
> Actually no; the workflow I tried to suggest was to export the mesh to
> POV-Ray format as usual, then edit the generated POV-Ray file manually,
> adding `inside_vector y` (or whatever direction corresponds to "up") to
> the mesh.
>
Ohhhh, okay. That is now one of the clarifications I needed. Thanks. :-)
---
Diese E-Mail wurde von AVG auf Viren geprüft.
http://www.avg.com
Post a reply to this message
|
|