POV-Ray : Newsgroups : povray.general : QUESTION: STL to POV (INC)? : Re: QUESTION: STL to POV (INC)? Server Time
19 May 2024 11:59:11 EDT (-0400)
  Re: QUESTION: STL to POV (INC)?  
From: Sven Littkowski
Date: 17 Aug 2017 16:24:15
Message: <5995fb6f$1@news.povray.org>
On 17.08.2017 08:48, clipka wrote:
> Am 16.08.2017 um 03:44 schrieb Sven Littkowski:
> 
>> When talking about that "inside_Vector", I refer to Clipka's information

>> he gave me, when I mentioned that I wanted to have solid shapes (and not

>> hollow meshes) for POV-Ray.
>>
>> My understanding of Clipka's information was, that I should open the STL

>> meshes in Blender and that I would find there an option to add that
>> mysterious "inside_vector".
> 
> Actually no; the workflow I tried to suggest was to export the mesh to
> POV-Ray format as usual, then edit the generated POV-Ray file manually,
> adding `inside_vector y` (or whatever direction corresponds to "up") to
> the mesh.
> 
Ohhhh, okay. That is now one of the clarifications I needed. Thanks. :-)

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