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Am 16.08.2017 um 03:44 schrieb Sven Littkowski:
> When talking about that "inside_Vector", I refer to Clipka's information
> he gave me, when I mentioned that I wanted to have solid shapes (and not
> hollow meshes) for POV-Ray.
>
> My understanding of Clipka's information was, that I should open the STL
> meshes in Blender and that I would find there an option to add that
> mysterious "inside_vector".
Actually no; the workflow I tried to suggest was to export the mesh to
POV-Ray format as usual, then edit the generated POV-Ray file manually,
adding `inside_vector y` (or whatever direction corresponds to "up") to
the mesh.
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