POV-Ray : Newsgroups : povray.general : QUESTION: STL to POV (INC)? : Re: QUESTION: STL to POV (INC)? Server Time
19 May 2024 12:00:31 EDT (-0400)
  Re: QUESTION: STL to POV (INC)?  
From: clipka
Date: 17 Aug 2017 08:48:16
Message: <59959090$1@news.povray.org>
Am 16.08.2017 um 03:44 schrieb Sven Littkowski:

> When talking about that "inside_Vector", I refer to Clipka's information
> he gave me, when I mentioned that I wanted to have solid shapes (and not
> hollow meshes) for POV-Ray.
> 
> My understanding of Clipka's information was, that I should open the STL
> meshes in Blender and that I would find there an option to add that
> mysterious "inside_vector".

Actually no; the workflow I tried to suggest was to export the mesh to
POV-Ray format as usual, then edit the generated POV-Ray file manually,
adding `inside_vector y` (or whatever direction corresponds to "up") to
the mesh.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.