POV-Ray : Newsgroups : povray.general : QUESTION: STL to POV (INC)? : Re: QUESTION: STL to POV (INC)? Server Time
7 May 2024 02:35:55 EDT (-0400)
  Re: QUESTION: STL to POV (INC)?  
From: Sven Littkowski
Date: 17 Aug 2017 07:31:53
Message: <59957ea9$1@news.povray.org>
On 16.08.2017 04:33, Sven Littkowski wrote:
> On 16.08.2017 01:28, Stephen wrote:
>> On 8/16/2017 4:24 AM, Sven Littkowski wrote:
>>> On 15.08.2017 05:25, Stephen wrote:
>>
>>>> What you can do is activate the PovRay rendering addon then render the
>>>> scene. This will allow you to open the generated .pov file and extract
>>>> the mesh2 object. You can then edit it manually to add the
>>>> inside_vector.
>>>> In blender the shortcut for making the normals consistent is (in edit
>>>> mode or it will open a new scene file) Ctrl + n or to make them face
>>>> inward is Ctrl + Shift + n
>>>>
>>> How can I activate the EDIT mode in Blender? I am really a beginner with
>>> Blender.
>>>
>>
>> There is a lot of learning and Blender does not use the usual shortcuts.
>>
>> Keeping your eye on the top status line that will tell you how many
>> objects you have selected. (That is the info screen which is normally
>> positioned at the top with only the status line showing.)
>> "a" toggles selecting all or none. Right click your object to select it.
>> "Tab" toggles between Object and Edit mode. Or you can use the drop down
>> on the bottom status line of the 3D view.
>> Again "a" toggles selecting all or no vertices, lines or faces.
>> Ctrl Z or Object > Undo history can be useful. ;)
>>
>> It is good practice to always press Ctrl N when you have finished
>> editing. Otherwise you might get strange shadows in your render.
>>
>> But as Mr has pointed out inside vector is not supported in Blender. 
>>
> 
> Thanks, got the editing mode. :-)
> 
> I really have to all this step-by-step. :-(
> 
> You wrote: "In blender the shortcut for making the normals consistent is
> (in edit mode or it will open a new scene file) Ctrl + n or to make them
> face inward is Ctrl + Shift + n".
> 
> What is the meaning of "making normals consistent", and of "make normals
> face inwards"? I need to understand this. And ... sorry for all my
> questions. :-)
> 
> ---
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> 
Thanks everyone. But I admit, I am feeling more and more frustrated with
this project - no progress or any success up to now.

Blender is a book with seven seals for me, cannot use it properly. And
the explanations I received, so far, are irritating me as I am not
English. I switched on the POV-Ray plugin, but don't know yet how to
create a POV-Ray scene file with Blender (mesh2).

What I want is this: being able to "dig" tunnels into these Martian
landscapes in my render scenes. I believe, these square-shaped landscape
meshes from NASA should be solid for that, am I right?


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