POV-Ray : Newsgroups : povray.general : QUESTION: STL to POV (INC)? : Re: QUESTION: STL to POV (INC)? Server Time
7 May 2024 14:35:03 EDT (-0400)
  Re: QUESTION: STL to POV (INC)?  
From: Stephen
Date: 16 Aug 2017 05:20:33
Message: <59940e61@news.povray.org>
On 8/16/2017 9:33 AM, Sven Littkowski wrote:
> Thanks, got the editing mode.:-)
>

Good :-)

> I really have to all this step-by-step.:-(
>

The best way until you don't need to think about it.

> You wrote: "In blender the shortcut for making the normals consistent is
> (in edit mode or it will open a new scene file) Ctrl + n or to make them
> face inward is Ctrl + Shift + n".
>
> What is the meaning of "making normals consistent", and of "make normals
> face inwards"? I need to understand this. And ... sorry for all my

I am still learning too. You need a different way of thinking using a 
mesh modeller than to using Pov. But the Blender community is very 
helpful so for blender issues GIYF. ;-)
Maybe this link will help.

https://docs.blender.org/manual/ja/dev/modeling/meshes/editing/normals.html


This has nothing to do with your original post, btw.


-- 

Regards
     Stephen


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