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On 16.08.2017 01:28, Stephen wrote:
> On 8/16/2017 4:24 AM, Sven Littkowski wrote:
>> On 15.08.2017 05:25, Stephen wrote:
>
>>> What you can do is activate the PovRay rendering addon then render the
>>> scene. This will allow you to open the generated .pov file and extract
>>> the mesh2 object. You can then edit it manually to add the
>>> inside_vector.
>>> In blender the shortcut for making the normals consistent is (in edit
>>> mode or it will open a new scene file) Ctrl + n or to make them face
>>> inward is Ctrl + Shift + n
>>>
>> How can I activate the EDIT mode in Blender? I am really a beginner with
>> Blender.
>>
>
> There is a lot of learning and Blender does not use the usual shortcuts.
>
> Keeping your eye on the top status line that will tell you how many
> objects you have selected. (That is the info screen which is normally
> positioned at the top with only the status line showing.)
> "a" toggles selecting all or none. Right click your object to select it.
> "Tab" toggles between Object and Edit mode. Or you can use the drop down
> on the bottom status line of the 3D view.
> Again "a" toggles selecting all or no vertices, lines or faces.
> Ctrl Z or Object > Undo history can be useful. ;)
>
> It is good practice to always press Ctrl N when you have finished
> editing. Otherwise you might get strange shadows in your render.
>
> But as Mr has pointed out inside vector is not supported in Blender.
>
Thanks, got the editing mode. :-)
I really have to all this step-by-step. :-(
You wrote: "In blender the shortcut for making the normals consistent is
(in edit mode or it will open a new scene file) Ctrl + n or to make them
face inward is Ctrl + Shift + n".
What is the meaning of "making normals consistent", and of "make normals
face inwards"? I need to understand this. And ... sorry for all my
questions. :-)
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