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On 8/1/2017 2:44 PM, Bald Eagle wrote:
> Stephen <mca### [at] aolcom> wrote:
>
>> Smooth translations between the camera positions and the look
>> at point can be obtained by using spline curves. It makes it more
>> complicated but it looks better.
>> Spline_Trans in Transforms.inc would be something to look at after Jay
>> got the basic transformations working.
>
> Yes, I was going to mention splines, although it looked like he just wanted to
> render a bunch of discrete frames.
>
It does and I was answering the next question. :)
> I'd think about the rate of travel along a hypotenuse vs a linear stretch, an
> consider using some sort of sin or cos modifier to slow down / speed up for
> smooth transitions, if that's the way he's going with this.
>
>
Before you do that. Have a look at this page on Friedrich A. Lohmüller's
website. I think you have mentioned his site before. No need to
re-invent the wheel unless it is for your own satisfaction in doing it.
http://www.f-lohmueller.de/pov_tut/animate/anim280e.htm
--
Regards
Stephen
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