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On 7/31/2017 2:55 AM, Stephen wrote:
> On 7/31/2017 7:46 AM, Thomas de Groot wrote:
>> On 31-7-2017 2:54, Jim Holsenback wrote:
>>> On 7/22/2017 9:42 AM, Jim Holsenback wrote:
>>>> can't decide if marble / subsurface is next ... or glass!
>>>
>>> here's a marble version ... there were some problems with the model
>>> that were hidden by the procedural normal i used on the granite
>>> version. much trial and error then smoothing the vertex weights around
>>> the cut outs fixed it ... didn't even have to subdivide or use shade
>>> smooth. blender did do a pretty decent job on the uv mapping as well.
>>> i /do/ see a couple of /hot/ pixels i think a tad too much
>>> translucency. a little bit more work and i think this one's ready for
>>> a beauty run!
>>>
>>
>> The translucency looks ok to me. The marble is gorgeous.
>>
>
> I thought it was the translucency that was showing up on the shadow.
that's reflection of brick wall and part of window in hdr probe ... but
closer to object the floor is showing the translucency i was talking about
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