On 7/31/2017 7:46 AM, Thomas de Groot wrote:
> On 31-7-2017 2:54, Jim Holsenback wrote:
>> On 7/22/2017 9:42 AM, Jim Holsenback wrote:
>>> can't decide if marble / subsurface is next ... or glass!
>>
>> here's a marble version ... there were some problems with the model
>> that were hidden by the procedural normal i used on the granite
>> version. much trial and error then smoothing the vertex weights around
>> the cut outs fixed it ... didn't even have to subdivide or use shade
>> smooth. blender did do a pretty decent job on the uv mapping as well.
>> i /do/ see a couple of /hot/ pixels i think a tad too much
>> translucency. a little bit more work and i think this one's ready for
>> a beauty run!
>>
>
> The translucency looks ok to me. The marble is gorgeous.
>
I thought it was the translucency that was showing up on the shadow.
--
Regards
Stephen
Post a reply to this message
|