On 31-7-2017 2:54, Jim Holsenback wrote:
> On 7/22/2017 9:42 AM, Jim Holsenback wrote:
>> can't decide if marble / subsurface is next ... or glass!
>
> here's a marble version ... there were some problems with the model that
> were hidden by the procedural normal i used on the granite version. much
> trial and error then smoothing the vertex weights around the cut outs
> fixed it ... didn't even have to subdivide or use shade smooth. blender
> did do a pretty decent job on the uv mapping as well. i /do/ see a
> couple of /hot/ pixels i think a tad too much translucency. a little bit
> more work and i think this one's ready for a beauty run!
>
The translucency looks ok to me. The marble is gorgeous.
--
Thomas
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