POV-Ray : Newsgroups : povray.binaries.images : Whats Next : Re: Whats Next Server Time
29 Apr 2024 10:55:42 EDT (-0400)
  Re: Whats Next  
From: Stephen
Date: 30 Jul 2017 23:22:38
Message: <597ea27e$1@news.povray.org>
On 7/31/2017 1:54 AM, Jim Holsenback wrote:
> On 7/22/2017 9:42 AM, Jim Holsenback wrote:
>> can't decide if marble / subsurface is next ... or glass!
>
> here's a marble version ... there were some problems with the model that
> were hidden by the procedural normal i used on the granite version. much
> trial and error then smoothing the vertex weights around the cut outs
> fixed it ... didn't even have to subdivide or use shade smooth. blender
> did do a pretty decent job on the uv mapping as well. i /do/ see a
> couple of /hot/ pixels i think a tad too much translucency. a little bit
> more work and i think this one's ready for a beauty run!
>

I like the texture and yes a bit too much translucency.

I appreciated the description and must read up on vertex weights. As I 
have a model that is showing artefacts that Ctrl + N does not fix.

-- 

Regards
     Stephen


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.