On 7/22/2017 9:42 AM, Jim Holsenback wrote:
> can't decide if marble / subsurface is next ... or glass!
here's a marble version ... there were some problems with the model that
were hidden by the procedural normal i used on the granite version. much
trial and error then smoothing the vertex weights around the cut outs
fixed it ... didn't even have to subdivide or use shade smooth. blender
did do a pretty decent job on the uv mapping as well. i /do/ see a
couple of /hot/ pixels i think a tad too much translucency. a little bit
more work and i think this one's ready for a beauty run!
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