POV-Ray : Newsgroups : povray.binaries.images : QUESTION: Bump not showing? : Re: QUESTION: Bump not showing? Server Time
19 May 2024 06:03:35 EDT (-0400)
  Re: QUESTION: Bump not showing?  
From: Sven Littkowski
Date: 27 Jul 2017 00:24:14
Message: <59796aee$1@news.povray.org>
On 26.07.2017 15:04, clipka wrote:
> Am 26.07.2017 um 17:46 schrieb Sven Littkowski:
>> On 26.07.2017 10:47, clipka wrote:
>>> Am 26.07.2017 um 16:44 schrieb Stephen:
>>>
>>>> Whoosh! That went completely over my head. Not only have I never heard

>>>> of the movie. The image looked like a neon tube mounted in an old
>>>> fashioned lampshade.
>>>
>>> Given the state-of-the-art special effects back then, maybe it /was/ a
>>> neon tube mounted in an old fashioned lampshade after all ;)
>>>
>> Coming back into the cinemas. Alas they did not add the latest effects
>> and spaceship designs to that great movie. I've seen the original movie.

>> Great movie.
>>
>> ---------
>>
>> Still not getting any bumps, feeling very frustrated now. I want to keep

>> my texture image file, not replacing it with a single color.
> 
> At the moment, all seems to point at the pigment definition as the
> culprit, as that's the only relevant thing we've always changed. You
> should at least /try/ it with a plain pigment, to either confirm or
> refute this theory.
> 
> If you can confirm it, we know that's what we have to examine further;
> in that case you'll probably want to post the image map at last, so that
> we can see what might be so special about it.
> 
> Otherwise we can be sure that it's a red herring, and that we have to
> dig someplace else.
> 
Nope. Here's a one-color pigment. :-(

texture source code:
------------------

#declare MyOuterBalloonTexture = texture
{
 pigment
 {
  color rgb < 0.2, 0.9, 0.0 >
/*  image_map
  {
   png "H:\My Documents\My Pictures\POV-Ray\Space - Launcher - Balloon -
Type 001 - Moon Runnings - Balloon Texture.png"
   gamma 1
   map_type 0
   interpolate 2
   once
  }
  translate -0.5
  rotate < 90.0, 0.0, 0.0 >
  scale MyRadius*2   */
 }
 normal
 {
  gradient y
  normal_map
  {
   [ 0.175 PositiveBump ]
   [ 0.175 NegativeBump ]
  }
  scale < 1.0, 1.5*MyRadius, 1.0 >
 }
// finish { MyOuterBalloonFinish }
}


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space - launcher - balloon - type 001 - moon runnings.png


 

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