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> "Kenneth" <kdw### [at] gmailcom> wrote:
>
>>
>> The bigger *main* problem I'm currently running into is that 'patterned
>> textures' cannot have additional overlayed textures applied to them...
>
> By the way: Because of this limitation, each building is actually TWO boxes,
> scaled differently (by .0001 in certain dimensions) and *very slightly*
> overlapped-- one box to show the front-back faces, the other for the left-right
> faces. In other words, I couldn't use just ONE box with multiple textures like
> this...
>
> object{building_box
> texture{..front-and-back..}
> texture{..left-and-right..)
> ...
> }
>
> .... because those would be 'overlayed textures'-- and are not allowed.
>
> But it wasn't a big deal to do-- and rather fun to code ;-) You can't see the
> tiny overlaps unless you look REALLY closely at the buildings' edges (I hope!)
>
> POV-ray can also apply uv-mapping to a box-- but I didn't consider doing that,
> because of the crazy/complex nature of my tiled-image code, my 'boxed' pattern
> and image_pattern use, etc. etc. Maybe when my brain power increases by at least
> a factor of 2, I'll give that a try :-P
>
>
>
Why don't you try the cubic pattern?
It allow you to give distinct textures to each faces of a cubic shaped
object. As your buildings are not cubes, you'll need to scale that
pattern to fit.
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