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On 16-7-2017 1:41, Sven Littkowski wrote:
> I never actually used bump_maps before. Now I try to use one, but not
> seeing any effect. Can someone assist me?
>
> The scene contains a stratosphere helium balloon, and the bump_map
> should have created the typical balloon surface. However, I don't see
> the surface changed. Before posting any images, I show you the scene
> file. is there any error the way I do it?
>
> -------------------------------------------
Same comments as Omniverse. I give you here an example from my
BeenThereDoneThat scene, the moon in the sky:
#declare MoonMap =
texture {
pigment {
image_map {
png "PlanetMaps/MoonMap.png" gamma 1.0
map_type 1
once
interpolate 2
}
}
normal {
bump_map {
png "PlanetMaps/MoonBump.png"
map_type 1
once
interpolate 2
}
bump_size 5.0
}
finish {
diffuse albedo 0.9
}
}
That is all that is needed. The bump_size is even rather high but works
best for this scene.
Note that in order for the maps to be effective you need to add the
map_type parameter which seems to be missing in your code. 1 is for a
sphere. See docs for mor info on image_maps and bump_maps.
--
Thomas
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