On 12-7-2017 13:53, Bald Eagle wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>
> Very nice! :)
>
> I think that a tweak or two of the lighting / finish of your mesh mountain would
> bring the bulk of that feature out enough for the highlights to not be as
> disembodied / distracting.
Indeed. The whole point is to keep the cliff /behind/ the media but its
present geometry does not go well with the light direction. And its
geometry is not exactly what I intended either. So there is more work to do.
>
> The skeletons are a great feature - I suppose they are a mesh / 3D model...
Yes, Poser models.
>
> Not that you really ought to, (just thinking out loud) but it would be
> interesting to see a "diagram" of the scenes like this - perhaps from a
> different perspective - with just plain pigment {Hue} texturing and very very
> simple geometry. Maybe some thin cylinders to show the direction of the light
> source[s].
>
> Kind of like an instructional sketch that you might find in a computer graphics
> textbook or the POV-Ray docs...
That would be an interesting exercise. I shall think about it.
>
> Another great scene from the Adventures of the Major :)
>
Yes. It is high time I also model some other poses too. I have been a
bit lazy about him ;-)
--
Thomas
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