On 6/21/2017 7:45 AM, Thomas de Groot wrote:
> On 20-6-2017 23:04, Stephen wrote:
>> So what I would do, knowing that most of the guys here have been using
>> PovRay for years and they are wizards at maths and programming. Is to
>> start simple then refine it as you go along.
>> The image you linked to was by someone who stuns everyone with his
>> work. So it is not a fair goal to try and do in a couple of months.
>>
>> If you look at the trace function it will tell you how far away an
>> object is from a reference point. If you move that reference point in
>> a regular scan. You can build up a pattern of spheres. When you are
>> happy with that you can then add some randomness to what you are
>> building. Irregular scaling of the spheres to be laid down to give the
>> impression of stones. offset the trace reference point so the spheres
>> don't stack up in columns etc.
>> Then you will get ideas of your own to enhance it.
>
> That is a good way to start. I shall have to try that scenario myself
> too I guess: been years since I wanted to explore that path. :-)
>
If I can find the time I will try it in Blender. But the learning. :)
>>
>> Remember us enjuneers have to make thinks work. And if it doesn't fit
>> use a bigger hammer. ;-)
>>
>
> Not only enjuneers. Small apes like me too (using stones)... ;-)
>
[Top tip] Tie a stick to your stone. :)
--
Regards
Stephen
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