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On 20-6-2017 23:04, Stephen wrote:
> On 6/20/2017 8:57 PM, Stephen wrote:
>> On 6/20/2017 8:08 PM, Ari wrote:
>>> I try
>>> my best to understand them but I can't due to the lack of Maths
>>> background(I
>>> only know some integration/sequence and differentiation from
>>> classes:( ).
>>
>> You and me both. :)
>>
>
> So what I would do, knowing that most of the guys here have been using
> PovRay for years and they are wizards at maths and programming. Is to
> start simple then refine it as you go along.
> The image you linked to was by someone who stuns everyone with his work.
> So it is not a fair goal to try and do in a couple of months.
>
> If you look at the trace function it will tell you how far away an
> object is from a reference point. If you move that reference point in a
> regular scan. You can build up a pattern of spheres. When you are happy
> with that you can then add some randomness to what you are building.
> Irregular scaling of the spheres to be laid down to give the impression
> of stones. offset the trace reference point so the spheres don't stack
> up in columns etc.
> Then you will get ideas of your own to enhance it.
That is a good way to start. I shall have to try that scenario myself
too I guess: been years since I wanted to explore that path. :-)
>
> Remember us enjuneers have to make thinks work. And if it doesn't fit
> use a bigger hammer. ;-)
>
Not only enjuneers. Small apes like me too (using stones)... ;-)
--
Thomas
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