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On 05/30/2017 12:59 PM, Bald Eagle wrote:
> With regard to my continuing interest in tori, esp the Clifford Torus, and their
> relationship to the Dupin cyclide by geometric inversion, I was playing with
> some inversion code, and ran into some strange artefacts.
>
>
> Perhaps someone can see what's going on here. It seems very strange to lose
> all of the objects above a straight line.
>
> I had another instance where just the top right quadrant got wiped out.
I got a completely blank image, except for the sky_sphere.
I also got these warnings:
----------[BEGIN MESSAGES]----------
Parsing 16549K tokens
File 'baldeagle-inversiontest.pov' line 54: Parse Warning: Divide by zero.
File 'baldeagle-inversiontest.pov' line 57: Parse Warning: Divide by zero.
File 'baldeagle-inversiontest.pov' line 60: Parse Warning: Divide by zero.
Parsing 36707K tokens
-----------[END MESSAGES]-----------
Please note that, as I saved your post, the #version statement is on
line 18. If the #version is at the top of your scene file, you'll have
to subtract 17 from the above line numbers. I also suspect several line
breaks introduced by the news software right about where the divisions
by zero occur.
> #version 3.7;
>. . .
> #for (Theta, 0, tau, tau/Steps)
> #for (Phi, 0, tau, tau/Steps)
>. . .
Evidently, your scene requires #version 3.71;
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