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> I must confess that I haven't played with albedo too much, but blurred
> reflections? I thought that was Uberpov? Or is there a cunning technique for
> bulk standard pov?
>
> Cheers
>
> Simon.
Blured reflections have been there for a long time... but not as a
regular feature.
You can get it using micro-normals. Normals scalled very small. Need
good antialiasing to look nice.
You also can use averaged normals. Many large scale normals randomly
shifted averaged together. You need to average whole textures to have it
work. Make for long render times. Will dramaticaly increase render times
when blured reflection reflect another blured reflection.
With averaged normals, you'll make an object that is normally visible,
but invisible in reflection (no_reflection) that use averaged normals,
and a second one with no_image no_shadow using ordinary reflection or
micro-normals.
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