POV-Ray : Newsgroups : povray.binaries.images : The Reds Are Coming... : Re: The Reds Are Coming... Server Time
7 Nov 2024 00:21:10 EST (-0500)
  Re: The Reds Are Coming...  
From: Alain
Date: 19 May 2017 11:48:35
Message: <591f13d3$1@news.povray.org>


> I must confess that I haven't played with albedo too much, but blurred
> reflections? I thought that was Uberpov? Or is there a cunning technique for
> bulk standard pov?
> 
> Cheers
> 
> Simon.

Blured reflections have been there for a long time... but not as a 
regular feature.
You can get it using micro-normals. Normals scalled very small. Need 
good antialiasing to look nice.
You also can use averaged normals. Many large scale normals randomly 
shifted averaged together. You need to average whole textures to have it 
work. Make for long render times. Will dramaticaly increase render times 
when blured reflection reflect another blured reflection.
With averaged normals, you'll make an object that is normally visible, 
but invisible in reflection (no_reflection) that use averaged normals, 
and a second one with no_image no_shadow using ordinary reflection or 
micro-normals.


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