POV-Ray : Newsgroups : povray.advanced-users : Lighted vs unlighted texture : Re: Lighted vs unlighted texture Server Time
26 Apr 2024 19:19:30 EDT (-0400)
  Re: Lighted vs unlighted texture  
From: clipka
Date: 16 May 2017 13:07:24
Message: <591b31cc$1@news.povray.org>
Am 16.05.2017 um 18:37 schrieb Bald Eagle:
> I was talking with Stephen about some scene elements,
> and was wondering if there were a way to have directly lighted surfaces of an
> object show one texture, and any unlighted / indirectly lighted surfaces have
> another.
> 
> The obvious way would be to construct the object in 2 parts - split by a plane
> the light source is perpendicular to, and assign each half a different texture.
> Though I was hoping for something a bit more elegant, easier, and allowing a
> smoother transition.

Depending on what exactly you want to achieve, maybe the slope pattern
is good enough for your purposes.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.