POV-Ray : Newsgroups : povray.binaries.images : A touch of the Beksinki's : Re: A touch of the Beksinki's Server Time
7 Nov 2024 00:19:34 EST (-0500)
  Re: A touch of the Beksinki's  
From: Thomas de Groot
Date: 15 May 2017 07:54:55
Message: <5919970f$1@news.povray.org>
On 15-5-2017 13:36, Stephen wrote:
> On 5/15/2017 11:53 AM, Thomas de Groot wrote:
>> On 15-5-2017 9:31, Mr wrote:
>
>>> Compelling composition !   I like it,... but, ;-)  to me the
>>> creature's skin and
>>> cloth, textures need more work i think the skin texture I cooked up
>>> here could
>>> be a good fit :
>>>
https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Render/POV-Ray/Sample_Materials#Skin_Light
>>>
>>>
>>> The tong may be perfect  though! and this may reveal after the rest gets
>>> polished
>>>
>>> The cloth, is a delicate issue, because it looks like your choice of
>>> tint is
>>> meaningful, evoking the virgin mary traditional dress, so color can't
>>> be changed
>>> too much, only divided into very close tints that can be assembled
>>> like this :
>>>
https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Render/POV-Ray/Sample_Materials#Linen
>>>
>>>
>>>
>>> but mostly it looks too plain, so it would benefit changing its
>>> reflection model
>>> to oren nayar with a very high sigma, using a uv mapped fabric micro
>>> knit
>>> element as bump map.
>>>
>>
>> If I may comment, I am afraid those changes would destroy the
>> intentional 'blandness' of the scene, as far as I can judge.
>>
>
> Ouch!
> But I know what you mean. I think it is the sort of image. That if you
> add a bit more detail to one part. It will put the image out of balance
> and you will need to add more detail elsewhere.
> I think the image is finished the way it is. At least this version is. :)
>

Yes indeed. Adding too many structural details would change the mood of 
the scene imho.

-- 
Thomas


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