POV-Ray : Newsgroups : povray.binaries.images : A touch of the Beksinki's : Re: A touch of the Beksinki's Server Time
7 Nov 2024 00:17:50 EST (-0500)
  Re: A touch of the Beksinki's  
From: Stephen
Date: 15 May 2017 07:37:00
Message: <591992dc$1@news.povray.org>
On 5/15/2017 11:53 AM, Thomas de Groot wrote:
> On 15-5-2017 9:31, Mr wrote:

>> Compelling composition !   I like it,... but, ;-)  to me the
>> creature's skin and
>> cloth, textures need more work i think the skin texture I cooked up
>> here could
>> be a good fit :
>>
https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Render/POV-Ray/Sample_Materials#Skin_Light
>>
>> The tong may be perfect  though! and this may reveal after the rest gets
>> polished
>>
>> The cloth, is a delicate issue, because it looks like your choice of
>> tint is
>> meaningful, evoking the virgin mary traditional dress, so color can't
>> be changed
>> too much, only divided into very close tints that can be assembled
>> like this :
>>
https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Render/POV-Ray/Sample_Materials#Linen
>>
>>
>> but mostly it looks too plain, so it would benefit changing its
>> reflection model
>> to oren nayar with a very high sigma, using a uv mapped fabric micro knit
>> element as bump map.
>>
>
> If I may comment, I am afraid those changes would destroy the
> intentional 'blandness' of the scene, as far as I can judge.
>

Ouch!
But I know what you mean. I think it is the sort of image. That if you 
add a bit more detail to one part. It will put the image out of balance 
and you will need to add more detail elsewhere.
I think the image is finished the way it is. At least this version is. :)

-- 

Regards
     Stephen


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