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On 15-5-2017 9:31, Mr wrote:
> "Simon J. Cambridge" <nomail@nomail> wrote:
>> Hi People,
>>
>> I haven't posted in a long while, been a bit busy writing, but I thought I would
>> seek opinion on something I've been trying in pov-ray, as in going back to
>> basics and starting from scratch.
>>
>> I thought I would try and simplify my scene as much as I possibly could - two
>> light sources (sun and shadowless camera light) and no radiosity. I am using
>> subsurface on the figure in the foreground, but everything else is rendered with
>> relatively simple textures. The only post processing I do is upping the contrast
>> and dropping the brightness.
>>
>> What do you folks reckon?
>>
>> Cheers,
>>
>> Simon.
>>
>> PS. Find my earlier stuff here:
>>
>> http://www.landofthefirst.com/
>
> Compelling composition ! I like it,... but, ;-) to me the creature's skin and
> cloth, textures need more work i think the skin texture I cooked up here could
> be a good fit :
>
https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Render/POV-Ray/Sample_Materials#Skin_Light
> The tong may be perfect though! and this may reveal after the rest gets
> polished
>
> The cloth, is a delicate issue, because it looks like your choice of tint is
> meaningful, evoking the virgin mary traditional dress, so color can't be changed
> too much, only divided into very close tints that can be assembled like this :
>
https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Render/POV-Ray/Sample_Materials#Linen
>
> but mostly it looks too plain, so it would benefit changing its reflection model
> to oren nayar with a very high sigma, using a uv mapped fabric micro knit
> element as bump map.
>
If I may comment, I am afraid those changes would destroy the
intentional 'blandness' of the scene, as far as I can judge.
--
Thomas
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