|
|
Am 11.05.2017 um 17:14 schrieb Franz von Dardel:
> My object is a prism (cubic_spline). I cannot use a text object, because the
> place where I want to put the label is not planar. So I have tried to use a
> layered texture with an image_map (containing my text) on top.
> It looks fine on one side (say South) of the object:
> http://dardel.info/imagesPOV/Navire4a.png
> but on the other side (say North) it appears reversed:
> http://dardel.info/imagesPOV/Navire4b.png.
>
> How can I put the same label on both sides of the object?
You would need a compound texture that divides 3D space along the
centerline of the hull. For example you could use a scaled-up `checker`
pattern, like so:
// your label texture
#local LabelTx = texture { ... } // first layer
texture { ... } // 2nd layer
// the compound texture
// (this presumes that y is up, z is along the centerline
// of the ship, the ship is no more than 1000
// units long, and the label is centered at z=0)
#local HullTx = texture {
checker
texture {
LabelTx
scale 1/1000 translate -z*0.5
}
texture {
LabelTx rotoate <0,180,0>
scale 1/1000 translate -z*0.5
}
translate z*0.5
scale 1000
}
Note the scaling-down and translating of both label texture instances to
counteract the translating and scaling-up of the checker pattern.
Also note the rotation of the label texture in the 2nd instance to
mirror the text; `scale <1,1,-1>` would also be a viable alternative.
Post a reply to this message
|
|