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On 4-5-2017 14:05, Bald Eagle wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>
>> To be sure, I am a bit sceptical about the success of such a
>> theme-of-the-month thing, as you say, considering the experience with
>> TC-RTC.
>
> True - I'd say there are a lot of contributing factors there.
>
> 1. POV-Ray doesn't really have an advertising department, so the people who know
> about it are few to begin with, and it's a specialized group. It's not a
> passive and mindless activity.
> 2. POV-Ray has that whole steep learning curve.
> 3. Constructing a scene can be difficult and time consuming. It takes practice
> to know what you need to make _beforehand_ and then there's the process of
> working out the placement, geometry, textures, lighting, etc. A modeler can
> help, but it's still a slow iterative process, full of debugging SDL, etc.
> 4. People are squeezed for time, and working out a scene takes long stretches of
> uninterrupted time. There are many times when this can be an increasingly rare
> luxury.
>
> I'd say the idea is still sound, and good - but I'd use the monthly topic as a
> launching point for addressing the above obstacles.
>
> Advertise.
> There have been a lot of good people doing a LOT of good work over the years to
> make POV-Ray better, more usable, and writing their own tools to make it faster
> and easier to make scenes. Keep up the good work.
> There also needs to be a clear reason why people would want to use POV-Ray over
> Grasshopper, Maya, Blender, and all of those other packages....
>
>
> Just throwing some thoughts out there.
>
Your four numbered points are spot on indeed (they may even be valid for
other renderers too). I certainly would like to see more images here but
I am aware of the difficulties. I am plodding on myself :-)
--
Thomas
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