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On 5/4/2017 7:44 AM, Thomas de Groot wrote:
> On 4-5-2017 6:14, Kenneth wrote:
>> Here's a really naive thought: Would it be possible to add an on-off
>> switch to
>> the current light_group implementation, to either allow the 'global'
>> shadows
>> (as-is), or to turn them off (for objects not in that light_group?)
>>
>> My thinking is this: Since a light_group's LIGHT is already restricted
>> to only
>> the group's objects, could the shadow calculations from the light also be
>> restricted like that? If so, we could choose which behavior to use--
>> 'the best
>> of both worlds', so to speak. And it wouldn't break backward
>> compatibility.
>>
>
> My thoughts entirely.
>
That would be a plus.
--
Regards
Stephen
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