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On 5/2/2017 1:04 PM, Gergely Szaktilla wrote:
> Am 02.05.2017 um 11:34 schrieb Stephen:
>> On 5/2/2017 9:40 AM, Gergely Szaktilla wrote:
>>> Am 02.05.2017 um 10:19 schrieb Stephen:
>>>> Thinking about it. I'll stop being lazy and do some testing. That will
>>>> give me a better understanding of Blender's shaders. It should throw
>>>> some light on my confusion of how Blender does things.
>>> Please tell us about your experiences. I'm still not using Blender
>>> because I'm still hoping that Moray will be available some time.
>> Of course I will.
>
> Good. I still haven't found the one special thing that draws me in the
> direction of Blender. But the search is not finished yet.
>
Have you looked at Bishop3d? It was paid for but since it is not
supported any more. It is free.
It will only render with Pov 3.62 but you can take the sdl file and run
it manually in 3.7 or UberPov. With appropriate changes ie #version
It can also import a quite large subset of Pov code. You can incorporate
your own code as text and with some slight of hand, read its own
variables. I've managed to get it to work with, Rune's Grass Tex Include
File, screen.inc, PovRay's Trace function. I think it was StephenS who
worked out how to do that.
I just checked the site and it is gone but you can download the setup
and key from the wayback machine.
https://web.archive.org/web/20160317033419/http://www.bishop3d.com:80/download.htm
It is Y axis up.
>> But if I were you I would not hold my breath waiting
>> for Moray to be resurrected. The last I can remember is that the PovRay
>> developers were planning to start working on it after they had finished
>> PovRay Ver 4. I don't know if they have started on Ver 4.
>
> Well, okay, THAT's a good reason.
>
>> The not so good news is that Blender's UI is a lot to learn
>
> This is the hurdle that keeps me away from Blender. So far.
>
Me too for several years and a couple attempts.
--
Regards
Stephen
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