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On 5/2/2017 4:52 AM, Alain wrote:
> Le 17-05-01 à 05:40, Stephen a écrit :
>> I am comparing the output of Blender’s PovRay exporter with Blender’s
>> internal renderer. So to compare like with like I want to set the
>> Blender material to what PovRay uses.
>> These are the Blender models.
>>
>> Diffuse
>> Fresnel
>> Minnaert
>> Toon
>> Oren-Nayar
>> Lambert
>>
>> Specular
>> Wardlso
>> Toon
>> Blinn
>> Phong
>> CookTorr
>>
>
> "Toon" invoque rather flat tones. Use a low brilliance, from zero to 0.2.
> "blinn" is probably similar to specular highlight.
>
Thanks for the reply, Alain.
My question was badly formatted. Both in layout and style, sorry.
The list above are the options I have in Blender.
Thinking about it. I'll stop being lazy and do some testing. That will
give me a better understanding of Blender's shaders. It should throw
some light on my confusion of how Blender does things.
--
Regards
Stephen
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