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On 27-4-2017 0:29, Stephen wrote:
> On 4/26/2017 8:46 PM, Alain wrote:
>> Le 17-04-26 à 09:00, Stephen a écrit :
>>> On 4/26/2017 12:21 PM, Thomas de Groot wrote:
>>>> Recently, I found a blackbird eggshell and wanted to model its texture.
>>>> It gave me the opportunity to play again with some (UberPOV) settings I
>>>> like and using subsurface scattering throughout the scene.
>>>>
>>>> So, here we are with all objects showing subsurface scattering.
>>>>
>>>> UberPOV antialiasing set at +am3 +a0.01 +ac0.90 +r3 and using no_cache.
>>>> 2h20' render time with 6 cores. This would be much longer if using
>>>> +ac0.99 of course.
>>>>
>>>
>>> Did you use stochastic rendering? It looks a little bit grainy. Other
>>> than that it is excellent.
>>>
>>> +am3 - I see that you did.
>>>
>>
>> You bet he did.
>>
>
> I don't gamble. At least with anything as trivial as money. ;)
> I did not see Thomas's setting until I was about to post.
>
>
>> no_cache and +am+ both enable stochastic rendering. The first in the
>> radiosity evaluation, the second in antialiasing.
>
> Thanks, I did not know that. At least the no_cache setting. I don't
> normally use radiosity myself.
> Does that mean +am1 or +am2 enables stochastic rendering? I thought it
> was only +am3 that did that. But then I've only used UberPov when I was
> working on Dhalgren with Thomas and he set the quality settings.
Only +am3 sets stochastic rendering. I like it but it is much slower imo
when set to high quality like +ac99. However, I may be wrong as I have
not compared renders seriously. Clipka would know ;-) I little bit of
grainy image is not a problem to me although it is difficult to balance
quality versus (acceptable) render time. I am not always that patient.
With Dhalgren, I used +am2, so no stochastic rendering there.
>
> I am an egg. :-)
> Albeit a thousand-year-old egg. Yum yum.
>
Hum... I am a bit reluctant to have a bite :-)
--
Thomas
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