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Le 17-04-26 à 09:00, Stephen a écrit :
> On 4/26/2017 12:21 PM, Thomas de Groot wrote:
>> Recently, I found a blackbird eggshell and wanted to model its texture.
>> It gave me the opportunity to play again with some (UberPOV) settings I
>> like and using subsurface scattering throughout the scene.
>>
>> So, here we are with all objects showing subsurface scattering.
>>
>> UberPOV antialiasing set at +am3 +a0.01 +ac0.90 +r3 and using no_cache.
>> 2h20' render time with 6 cores. This would be much longer if using
>> +ac0.99 of course.
>>
>
> Did you use stochastic rendering? It looks a little bit grainy. Other
> than that it is excellent.
>
> +am3 - I see that you did.
>
You bet he did.
no_cache and +am+ both enable stochastic rendering. The first in the
radiosity evaluation, the second in antialiasing.
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