On 4/26/2017 12:21 PM, Thomas de Groot wrote:
> Recently, I found a blackbird eggshell and wanted to model its texture.
> It gave me the opportunity to play again with some (UberPOV) settings I
> like and using subsurface scattering throughout the scene.
>
> So, here we are with all objects showing subsurface scattering.
>
> UberPOV antialiasing set at +am3 +a0.01 +ac0.90 +r3 and using no_cache.
> 2h20' render time with 6 cores. This would be much longer if using
> +ac0.99 of course.
>
Did you use stochastic rendering? It looks a little bit grainy. Other
than that it is excellent.
+am3 - I see that you did.
--
Regards
Stephen
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