Recently, I found a blackbird eggshell and wanted to model its texture.
It gave me the opportunity to play again with some (UberPOV) settings I
like and using subsurface scattering throughout the scene.
So, here we are with all objects showing subsurface scattering.
UberPOV antialiasing set at +am3 +a0.01 +ac0.90 +r3 and using no_cache.
2h20' render time with 6 cores. This would be much longer if using
+ac0.99 of course.
--
Thomas
Post a reply to this message
Attachments:
Download 'sslt_test_uber_02.png' (707 KB)
Preview of image 'sslt_test_uber_02.png'
|