POV-Ray : Newsgroups : povray.binaries.images : Testing ... : Re: Testing ... Server Time
19 Apr 2024 10:31:55 EDT (-0400)
  Re: Testing ...  
From: clipka
Date: 13 Apr 2017 13:18:40
Message: <58efb2f0$1@news.povray.org>
Am 13.04.2017 um 13:40 schrieb Jim Holsenback:

> also (not /entirely/ unrelated) regarding variable reflection. it seems
> a bit threshold-ish ... that is: reflection { 0, 0.2 fresnel } doesn't
> give exactly what i'd expect but reflection { any-small-none-zero-value,
> 0.2 fresnel } does

Sounds odd to me. Can you post an example?

Theoretically, a polished surface should work best with

    finish {
      diffuse albedo 1
      specular albedo 1 roughness VERY_SMALL
      fresnel
      reflection { 0, 1 fresnel }
      conserve_energy
    }

and it should be possible to shorten `reflection { 0, 1 fresnel }` to
`reflection { 1 fresnel }`.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.