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On 4/6/2017 7:17 AM, Jeff wrote:
> Stephen <mca### [at] aolcom> wrote:
>> On 4/1/2017 6:47 AM, Jeff wrote:
>>> example picture:
>>>
https://www.google.com/search?q=multi-layer+networks&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiu9YLwxoLTAhUOwGMKHdU9CTs
> Q_AU
>
>> I use a very thin box instead of a plane and an image_map.
>>
>> Or you can use a polygon. (From help file)
>>
>>
>> polygon {
>> 4,
>> <0, 0>, <0, 1>, <1, 1>, <1, 0>
>> texture {
>> finish { ambient 1 diffuse 0 }
>> pigment { image_map { gif "test.gif" } }
>> }
>> //scale and rotate as needed here
>> }
>>
>>
>> --
>>
>> Regards
>> Stephen
>
> hi, thanks for answering. however, i want the picture to be normal square that
> is adjustable in size. i try it to use the polygon ,
A box would have been better. Once you have the image in the box, the
way you want it. Scale and translate the box. The image follows. :)
> but i dont think its what i
> want to do. i want 4 same pictures stack on the top of each other with a little
> bit of distance. :)
>
I would use four boxes for simplicity.
I can think of a couple of ways of making one object that has four
images stacked.
Create a mesh and uv map the images in layers.
Create a density map with the images in layers and use media.
Four boxes in a union would be the simplest and easiest way to do it.
--
Regards
Stephen
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