POV-Ray : Newsgroups : povray.advanced-users : Projecting sRGB gamut into xyY space : Re: Projecting sRGB gamut into xyY space Server Time
26 Apr 2024 16:35:26 EDT (-0400)
  Re: Projecting sRGB gamut into xyY space  
From: Mike Horvath
Date: 3 Apr 2017 13:35:00
Message: <58e287c4$1@news.povray.org>
On 4/3/2017 8:18 AM, scott wrote:
>>> My recommendation would be to go as close to 0 as you can (e.g. 1e-6).
>>> If you feel like it, you can add some hard-coded triangles from there to
>>> (x,y,Y)=(0,0,0) to get a closed shape.
>>>
>>
>> Plotting the triangles to (x,y,Y)=(0,0,0) or very near there is not
>> going to produce nice/correct results. See the attached image. Those
>> triangles would look very much out of place.
>
> In my mind, the point RGB=0,0,0 corresponds to the surface that "caps"
> the bottom of your 3D shape. ie the one where Y=0 and is bordered by the
> classic "horseshoe". Any point on that "cap" would be RGB=0 because Y=0.
>

I couldn't figure out what values to use for x and y, so I just skipped 
those points.


Mike


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