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One of the attached images was rendered with an area light, the other
with the point light. The area light is very much too bright, and turns
the screen white, due to interactions with media. How can I fix this issue?
Here are my lights:
// area light
light_source
{
0, lamp_color * (1 + pow(city_radius/lamp_radius2, 2))
area_light
+z * lamp_length, +y, lamp_number, 1
area_illumination on
fade_distance lamp_radius2
fade_power 2
looks_like {lamp_bulb}
}
//point light
light_source
{
0, lamp_color * (1 + pow(city_radius/lamp_radius2, 2))
fade_distance lamp_radius2
fade_power 2
looks_like {lamp_bulb}
}
Here is my media and its container:
difference
{
merge
{
cylinder {+z*(city_length/2), -z*(city_length/2), city_radius}
Spheroid(+z*(city_length/2),
<inner_shell_radius3,inner_shell_radius3,inner_shell_bulge>)
Spheroid(-z*(city_length/2),
<inner_shell_radius3,inner_shell_radius3,inner_shell_bulge>)
hollow
}
#if (!ShowWhole)
object {cutaway_object1}
#end
hollow
material {atmos_material}
bounded_by {cylinder {+z*(city_length/2+inner_shell_bulge),
-z*(city_length/2+inner_shell_bulge), city_radius}}
scale 1.001
}
Thanks for the help!
Mike
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Attachments:
Download 'gh_scene_spinner_cutaway_e_yeslamp_yesatmos_area.png' (19 KB)
Download 'gh_scene_spinner_cutaway_e_yeslamp_yesatmos_simple.png' (430 KB)
Preview of image 'gh_scene_spinner_cutaway_e_yeslamp_yesatmos_area.png'
Preview of image 'gh_scene_spinner_cutaway_e_yeslamp_yesatmos_simple.png'
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