POV-Ray : Newsgroups : povray.binaries.images : Reflectance of 3D canopy : Re: Reflectance of 3D canopy Server Time
7 Nov 2024 02:25:17 EST (-0500)
  Re: Reflectance of 3D canopy  
From: William F Pokorny
Date: 23 Mar 2017 10:29:47
Message: <58d3dbdb$1@news.povray.org>
On 03/23/2017 05:54 AM, muyu wrote:
> William F Pokorny <ano### [at] anonymousorg> wrote:
>> On 03/20/2017 10:30 AM, muyu wrote:
>
> Thanks. The Monte Carlo simulation was generated by other softwares. I did not
> know much details about it. But they were considered as the reference to
> evaluate other methods.
>
> 1) Disc of negligible thickness...the same as in the Monte Carlo methods.
>
> 2) Now my simulations using Pov-ray radiosity were around 5 to 10% lower than
> the reference even I set the recursion time as 20. I am wondering if Pov-ray
> miss some physical processes or I can further improve the accuracy by tunning
> some parameters. Brightness or light intensity etc...?
>
> Thanks in advance.
>
> Shouyang
>
>
>

Christoph (clipka) & others understand the light and color modeling in 
POV-Ray far better than me. I know for example there are various diffuse 
models, but not in detail how they differ. See for example :

http://news.povray.org/povray.unofficial.patches/thread/%3C57be5290%241%40news.povray.org%3E/

for a pointer to an alternate version of POV-Ray (uber) offering 
additional methods.

Without knowing more about the standard simulation against which you are 
comparing, we're of course doing a good deal of guessing as to what 
might be different.

...

How much does POV-Ray itself vary run to run on changing the (random 
within a container?) disc placements? Is this difference reflected by 
the 5-10% range you mention or is this change due changes in other 
"leaf" parameters?

Another thought. With your POV-Ray disc placement are you avoiding 
collisions? If not, might the standard method be?

If I think of something else, I'll post.

Bill P.


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