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Am 2017-03-09 09:21, also sprach clipka:
>
> I suspect what you're seeing isn't actually the wood grain, but a moiree
> pattern created by that wood grain and the pixel grid.
https://xkcd.com/1814/
It sure looks and acts like a moire.
But, but, but, why is it only an issue when I change the angle of the
camera on the object, and not the distance. And why do I only see this
with woods at any scale and not stones or other fractals at any scale.
It seems odd.
> What you would need to do is to enforce some stochastic oversampling,
> for example by adding a bit of focal blur. Alternatively, you might want
> to try UberPOV's anti-aliasing mode 3.
Focal blur is out of the question. UberPOV, hmmm...
--
dik
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