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On 3/19/2017 6:30 PM, clipka wrote:
> As the entire shape is outside the linear RGB gamut, a straightforward
> implementation of the functions would inevitably have exceeded the 0..1
> range, and thus have caused undesired wraparound in the function
> pattern; I therefore designed the functions to nominally return values
> in the range from 0.5 to 0.6, and chose the colour map in a manner to
> compensate (using e.g. `color_map{[0, red -5*3][1, red 5*3]}` for the
> red component; note that the values of -5 and +5 compensate for the
> uncommon nominal function range, while the factor of 3 is the one
> required to effectively turn the average into a sum).
>
I was able to do this. The result is colors that are kind of dull and
muted. Is there a way to brighten them up?
Also, I don't understand why I can color each triangle by converting XYZ
to RGB and have the result look okay, but when I try to do the same
thing with a function the result is messed up (unless I follow your method).
Weird.
Mike
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