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Le 17/03/2017 à 17:45, Cousin Ricky a écrit :
> On 2017-03-17 06:11 AM (-4), David Buck wrote:
>> The other issue is that POV-Ray's camera is based on a flat plane in
>> front of the viewpoint. To get a VR view, you'd probably have to change
>> POV-Ray source code to introduce a VR camera that properly distorts the
>> image.
>
> That's true of the perspective and orthographic cameras, but at least
> some of the others cannot have this basis (especially those that allow a
> viewing angle of more than 180!). So, given that the POV-Ray code
> structure evidently already has this flexibility, a VR camera shouldn't
> be that difficult to integrate.
>
>
Which VR camera do you need ?
There is already in hgpovray branch the ODS camera from google:
http://wiki.povray.org/content/User:Le_Forgeron#Omni_Directional_Stereo_camera
and IIRC, there is a function camera in some part of uberpov (or is it
somewhere else ?)
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