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On 2017-03-17 06:11 AM (-4), David Buck wrote:
> The other issue is that POV-Ray's camera is based on a flat plane in
> front of the viewpoint. To get a VR view, you'd probably have to change
> POV-Ray source code to introduce a VR camera that properly distorts the
> image.
That's true of the perspective and orthographic cameras, but at least
some of the others cannot have this basis (especially those that allow a
viewing angle of more than 180!). So, given that the POV-Ray code
structure evidently already has this flexibility, a VR camera shouldn't
be that difficult to integrate.
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