POV-Ray : Newsgroups : povray.binaries.images : hard_object, soft_object pattern 3.7.2 patch branch. : Re: hard_object, soft_object pattern 3.7.2 patch branch. Server Time
26 Apr 2024 16:16:50 EDT (-0400)
  Re: hard_object, soft_object pattern 3.7.2 patch branch.  
From: Thomas de Groot
Date: 6 Mar 2017 02:51:24
Message: <58bd14fc$1@news.povray.org>
On 5-3-2017 19:27, Patrick Elliott wrote:
>> I've posted the full code for an example to p.b.scene-files. The
>> resultant image is attached. It shows too some of the shortcomings of
>> density-based vs what a real proximity pattern might do.
>>
> I'll admit, I have no idea what "short comings" I am looking at, since,
> this looks really neat. Like, someone painted the thing blue, then
> yellow, then bright pink, then it spent enough time in some sort of
> abrasive conditions so as to strip the paint, except where well
> protected, back to yellow, then finally the original blue, along the
> much more exposed edges.
>

I was thinking the same and that this image even seems to show some 
improvements over current proximity pattern use.

-- 
Thomas


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.