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On 5-3-2017 19:27, Patrick Elliott wrote:
>> I've posted the full code for an example to p.b.scene-files. The
>> resultant image is attached. It shows too some of the shortcomings of
>> density-based vs what a real proximity pattern might do.
>>
> I'll admit, I have no idea what "short comings" I am looking at, since,
> this looks really neat. Like, someone painted the thing blue, then
> yellow, then bright pink, then it spent enough time in some sort of
> abrasive conditions so as to strip the paint, except where well
> protected, back to yellow, then finally the original blue, along the
> much more exposed edges.
>
I was thinking the same and that this image even seems to show some
improvements over current proximity pattern use.
--
Thomas
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