POV-Ray : Newsgroups : povray.binaries.images : Blender Fluid Simulation : Re: Blender Fluid Simulation Server Time
18 Apr 2024 23:52:49 EDT (-0400)
  Re: Blender Fluid Simulation  
From: Jim Holsenback
Date: 23 Feb 2017 07:35:04
Message: <58aed6f8$1@news.povray.org>
On 2/23/2017 5:09 AM, Stephen wrote:
> Inspired by Kirk’s and Thomas’s work in the thread “Tracing the path of
> streams”
> I thought I would see what I could do using Blender.
> Conclusion: The fluid simulation is too course to be useful for what
> they are doing.
> I post one of the images from the animation. Using the PovRay Exporter
> this took 7 minutes to export and 4 minutes to render in Pov 3.7
>
>
i've played with physics engine and cloth simulation they both seem to 
do better with a higher face count ... what do your terrain and water 
meshes look like?


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