On 2/23/2017 5:09 AM, Stephen wrote:
> Inspired by Kirk’s and Thomas’s work in the thread “Tracing the path of
> streams”
> I thought I would see what I could do using Blender.
> Conclusion: The fluid simulation is too course to be useful for what
> they are doing.
> I post one of the images from the animation. Using the PovRay Exporter
> this took 7 minutes to export and 4 minutes to render in Pov 3.7
>
>
i've played with physics engine and cloth simulation they both seem to
do better with a higher face count ... what do your terrain and water
meshes look like?
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