On 9-1-2017 11:05, Paolo Gibellini wrote:
> gangx wrote on 09/01/2017 02:53:
>> I guess it can be achieved by loops around a sphere. but I don't know how
>>
>>
> Samuel Benge made some interesting works a few years ago, for example:
>
http://news.povray.org/povray.binaries.images/thread/%3Cweb.4d9d10aec2af4450b86cffc90@news.povray.org%3E/
>
>
http://news.povray.org/povray.binaries.scene-files/thread/%3Cweb.526eb29aa3024430721473b50%40news.povray.org%3E/?ttop=412445&toff=50&mtop=387784&moff=10
>
>
> See also this thread started by Artemia Salina:
>
http://news.povray.org/povray.binaries.images/thread/%3C44a74506%40news.povray.org%3E/?mtop=15
>
I think that especially the Artemia Salina thread - using the trace()
function - is important as this is all POV-Ray while Sam's is not.
Orienting objects on the surface of the sphere can be done as indicated
there but also using the Reorient_Trans() function. Look into and use
transforms.inc
--
Thomas
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