Am 24.12.2016 um 22:01 schrieb Dave Blandston:
> clipka <ano### [at] anonymousorg> wrote:
>> - Another potential factor is that you may simply have gotten accustomed
>> to the excessive contrast of non-linear scenes over the years, and may
>> now be expecting more contrast than is realistic. (Reality is rarely
>> "moody" -- even professional photographers routinely "cheat" on such
>> scenes, from employing tinted spotlights to choosing a highly non-linear
>> photographic film to applying tonemapping in a post-processing step.)
>
> That's probably what has happened. Obviously you have shown that gamma 1.0 is
> mathematically correct and that is very important to know. It's hard to resist
> the richer, more dramatic colors that gamma 2.2 produces though!
It may get easier once tonemapping is officially added to POV-Ray.
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