POV-Ray : Newsgroups : povray.binaries.images : Gamma - The Smoking Gun : Re: Gamma - The Smoking Gun Server Time
2 May 2024 17:24:55 EDT (-0400)
  Re: Gamma - The Smoking Gun  
From: clipka
Date: 24 Dec 2016 08:03:20
Message: <585e7218$1@news.povray.org>
Am 24.12.2016 um 12:53 schrieb Dave Blandston:
> clipka <ano### [at] anonymousorg> wrote:
>> So you might as well stick to the default of `ambient_light 1.0`, and
>> instead use:
>>
>>     default { finish { ambient 0.01 } }
> 
> I selected a random scene and changed the gamma setting to 1.0 and added this
> default finish, but the rendered scene still had that "washed-out" appearance.
> Does this have something to do with the differences between version 3.7 and
> 3.71? (I'm using version 3.7.)

No, there are no differences between 3.7 and 3.7.1 in this respect.

There are many reasons why a legacy scene may /still/ look washed-out:

- The scene might be using explicit `ambient` settings.

- Even though partial blame is now put on `ambient`, it is also still
true that pigment colours specified using `rgb` will /per se/ tend to
look less saturated and brighter in an `assumed_gamma 1.0` scene than in
a legacy scene.

- As demonstrated, non-linear gamma messes up /any/ combination of
multiple finish effects (e.g. diffuse and reflection) in a very
non-linear fashion; consequently, any scene tweaked to look reasonably
good despite these quirks /will/ most certainly look unexpected when
setting `assumed_gamma 1.0`, and will essentially have to be "un-tweaked".

- Another potential factor is that you may simply have gotten accustomed
to the excessive contrast of non-linear scenes over the years, and may
now be expecting more contrast than is realistic. (Reality is rarely
"moody" -- even professional photographers routinely "cheat" on such
scenes, from employing tinted spotlights to choosing a highly non-linear
photographic film to applying tonemapping in a post-processing step.)


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